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Case study

LaneTalk

Product UI for live scoring, admin, ticketing, mobile-adjacent workflows, and shared interface systems.

Full product suiteSports techReal-time layer communicationAdmin toolsMobile-adjacent

LaneTalk is a bowling product for scoring, leagues, tournaments, ticketing, and center operations. I designed and built frontend interfaces for live scoring, admin tools, mobile-adjacent flows, and a design system used across admin sites, websites, and iOS and Android app workflows. The work made fast-changing bowling data easier to read, operate, and extend.

Role
Designer & Lead Frontend Developer
Period
Recent work, concentrated over the last 3 years
Ownership
Designed and implemented product interfaces across live scoring websites, admin tools, ticketing, mobile-adjacent workflows, UI systems, component standards, and production frontend delivery.

35%

average load-time reduction

38%

faster product delivery

40%

faster legacy-app load times after Angular-to-React migration

88+

Lighthouse scores achieved consistently

1K+

active users within three months after migration

LaneTalk product suite showing admin workflows, mobile scoring flows, ticketing UI, and shared interface systems
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LaneTalk product suite showing admin workflows, mobile scoring flows, ticketing UI, and shared interface systemsFull product-suite evidence across league admin, mobile scorecards, live scoring websites, ticketing, checkout, and shared UI components.
LaneTalk stats interface across mobile screens
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LaneTalk stats interface across mobile screensMobile stats surfaces showing score history, radar data, and bowler-facing performance views.
LaneTalk radar stats screen
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LaneTalk radar stats screenA dense mobile stats screen organized around comparison, averages, and performance breakdowns.
LaneTalk bowler comparison screen
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LaneTalk bowler comparison screenComparison UI for bowler performance, averages, and score patterns.
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LaneTalk comparison workflowInteraction flow for comparing bowler stats and moving through dense performance data.
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LaneTalk arsenal workflowProduct flow for adding bowling equipment inside the mobile experience.
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LaneTalk tagging workflowA compact tagging interaction for organizing bowling data and equipment context.

Problem

Make bowling data easier to use across apps, live scoring, and admin tools

Bowling software carries a lot of domain complexity: frames, pin state, scorecards, teams, lanes, seasons, playoffs, standings, tournaments, ticketing, and center operations.

LaneTalk needed that information to stay readable across very different contexts. Bowlers need fast mobile feedback. Center staff need reliable admin controls. Public live-scoring viewers need readable live information. Ticketing flows need clear transactional states.

Users / context

Bowlers, center staff, organizers, live viewers, and ticket buyers

LaneTalk serves casual bowlers, competitive players, league participants, bowling centers, tournament followers, admins, operators, ticket buyers, and Android/iOS users interacting with app-adjacent flows.

The product context spans connected centers, live scoring websites, mobile scorecards, game selection and claiming, league setup, team imports, lane assignment, playoff formats, standings, ticketing, checkout, stats, and comparison workflows.

  • Bowlers track games, progress, frame-level scores, filters, and claimed games.
  • Center staff manage leagues, teams, lanes, seasons, imports, and schedule structure.
  • Organizers configure tournament formats, playoffs, standings, and ticketing contexts.
  • Public and live-scoring viewers need readable information without admin-level detail.
LaneTalk mobile scoring workflows showing scorecards, game claiming, filtering, and bowling data on small screens
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LaneTalk mobile scoring workflows showing scorecards, game claiming, filtering, and bowling data on small screensMobile scoring workflows compressing dense frame-level bowling data into readable small-screen interactions.

Constraints

Real-time data, domain logic, responsive density, and reliability

Score changes needed to appear quickly and remain understandable as games updated. Bowling-specific concepts such as frames, pin state, rankings, averages, teams, lanes, seasons, playoffs, and league logic required domain-specific UI decisions.

The interfaces had to stay coherent across live scoring websites, admin, mobile-adjacent, and ticketing surfaces while supporting state-heavy admin forms, unsaved changes, imports, reordering, previews, dense layouts, shared components, and production reliability.

LaneTalk admin workflows showing league setup, team import, drag and drop ordering, playoff previews, and season scheduling
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LaneTalk admin workflows showing league setup, team import, drag and drop ordering, playoff previews, and season schedulingLeague administration screens showing season structure, split weeks, lane assignment, playoff previews, imports, drag-and-drop ordering, and unsaved-change handling.

Design decisions

Separate each surface while keeping the product system coherent

Score data needed strong hierarchy, color, grouping, and repeated patterns so frame-level details stayed scannable. Admin views needed visible status, actions, previews, and feedback for choices such as playoff brackets, lane assignments, imports, and unsaved changes.

Mobile screens stayed compact and high-contrast for bowling context and score readability. Live scoring website views emphasized clarity and status. Ticketing screens emphasized selection, checkout confidence, and clear component states.

  • Use preview panels for complex admin choices such as playoff brackets and lane assignments.
  • Make drag/drop, imported states, claimed games, unsaved changes, reset/apply actions, and loading states visible.
  • Design from dense desktop and table workflows down to compact mobile states without making LaneTalk feel like only a mobile app.
  • Handle no games, offline centers, empty leaderboards, loading, partial data, and long player or team names.

Interaction / UI system

Shared score, admin, ticketing, and state patterns

The shared patterns show up in live scoring boards, player score rows, frame grids, center selectors, leaderboard tables, tournament views, admin dashboards, ticketing flows, checkout screens, and empty states.

The component work covered buttons, inputs, search, package cards, tournament cards, side menus, score chips, filter sheets, bottom navigation, table/card hybrids, and visible states for loading, disabled, hover, focus, active, completed, error, claimed, and empty.

LaneTalk ticketing and UI system showing components, package cards, checkout, search, navigation, and state variants
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LaneTalk ticketing and UI system showing components, package cards, checkout, search, navigation, and state variantsTicketing and tournament UI patterns: packages, cards, search, checkout, navigation, and component state variants.

Implementation collaboration

Frontend architecture for live product surfaces

I worked as Designer & Lead Frontend Developer with a PM, backend developers, and mobile app developers, designing and implementing production interfaces while collaborating on product behavior and delivery.

My contribution included public and internal LaneTalk interfaces, a WebSocket-based live-results library for live scoring websites, frontend interfaces with TypeScript, responsive UI, performance optimization, design handoff improvements, a cross-surface design system, and Angular-to-React migration support where applicable.

Outcome

Faster interfaces, clearer operations, and more consistent delivery

Confirmed outcomes include improved real-time data display and responsiveness for live scoring websites, 35% average load-time reduction, Lighthouse scores above 88, 38% faster product delivery, 40% faster legacy-app loading after Angular-to-React migration, and 1K+ active users within three months after migration where applicable.

The result was a clearer set of bowling workflows across admin, mobile-adjacent, public live scoring, and ticketing interfaces.

Stack

Tools and implementation context.

ReactNext.jsTypeScriptWebSocketsTailwind CSSSCSSStorybookFigmaAfter EffectsFirebasePerformance optimization